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222x3dm.zip | 6894(bytes) | 222x3 - Quake Deathmatch Level Small simple
dm level. |
2fort23.zip | 372030(bytes) | Quake: - 2 forts
Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map dm level. |
3grenade.zip | 141707(bytes) | Quake: - GRENADE MODS
Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map dm level. |
5days.zip | 266992(bytes) | Quake: - 5days
Info [S/-/D] New -/-/./././. (by GamesNet) So, here it is , the first shit for quake done by me, nothing special just a simple first thing to check out how Quake-Editing works. Took me about 5 days (with several restarts), half of the time wasted in fixing level bugs which were produced by the editor. :( Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map dm level. |
abomb6.zip | 14808(bytes) | Quake: - Atom Bomb
Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. Info [S/-/D] New -/-/./././. (by GamesNet) So, here it is , the first shit for quake done by me, nothing special just a simple first thing to check out how Quake-Editing works. Took me about 5 days (with several restarts), half of the time wasted in fixing level bugs which were produced by the editor. :( Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map |
allnew.zip | 248288(bytes) | Doom ?: - All New Music for Doom
Info [././.] New ./././././. (by GamesNet) The list of songs are bellow Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. Info [S/-/D] New -/-/./././. (by GamesNet) So, here it is , the first shit for quake done by me, nothing special just a simple first thing to check out how Quake-Editing works. Took me about 5 days (with several restarts), half of the time wasted in fixing level bugs which were produced by the editor. :( |
amgothq.zip | 645168(bytes) | Quake: - American GothiQuake V2.0
Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. Info [././.] New ./././././. (by GamesNet) The list of songs are bellow Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. Info [S/-/D] New -/-/./././. (by GamesNet) |
anticamp.zip | 35208(bytes) | Quake: - AntiCamper v1.0
Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. Info [././.] New ./././././. (by GamesNet) The list of songs are bellow Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 health. It will explode after 30 seconds or until touched by someone other than you. |
area51tr.zip | 250256(bytes) | AREA 51 Trainer by Fabulous Furlough [01/01]
No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. Info [././.] New ./././././. (by GamesNet) The list of songs are bellow Info [./-/.] New -/-/./././- (by GamesNet) If you thought lightning gun discharges were fun underwater, just wait! Uses about half of all ammo possible, kills others, and leaves you with 1-3 |
arena2.zip | 110829(bytes) | Quake: - The Arena Returns
Info [S/-/D] New ./././././. (by GamesNet) Large deathmatch level with central supply area. Changes made to allow for better deathmatch for more than two players. Lots of secret areas. Everything is included except quad damage and the pentagram. No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: "some day we'll make that hate work for you" - player to dead shambler. |
basmnt.zip | 39255(bytes) | Quake: - Basement
Info [-/-/D] New -/-/./././- (by GamesNet) Small DM level for 2-5 players Info [S/-/D] New ./././././. (by GamesNet) Large deathmatch level with central supply area. Changes made to allow for better deathmatch for more than two players. Lots of secret areas. Everything is included except quad damage and the pentagram. No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N Info [././.] New S/G/./././- (by GamesNet) American Gothic patch for Quake. Play at being Lucus Buck - watch out for Caleb, though. Sounds and skins modifications. Fave sample: |
bgbot20a.zip | 371177(bytes) | Quake: - BG Bot
Info [././.] New ./././L/./. (by GamesNet) This is the ALPHA version. I know there are many, many bugs. If you find any it is ok to mail me about it. Just don't go overboard. Info [-/-/D] New -/-/./././- (by GamesNet) Small DM level for 2-5 players Info [S/-/D] New ./././././. (by GamesNet) Large deathmatch level with central supply area. Changes made to allow for better deathmatch for more than two players. Lots of secret areas. Everything is included except quad damage and the pentagram. No-Hit, Infinite shots, Infinite Grenades Just unzip the .exe, and play! N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N |
break007.zip | 285061(bytes) | Quake: - Break007 v1.0
Info [./-/D] New ./././././. (by GamesNet) A small but detailed deathmatch level including some cool doors, wind tunnels and crushers. I tried to make this level good looking AND fun to play, since most of the levels I've seen seem to forget one or even both of those things. Info [././.] New ./././L/./. (by GamesNet) This is the ALPHA version. I know there are many, many bugs. If you find any it is ok to mail me about it. Just don't go overboard. Info [-/-/D] New -/-/./././- (by GamesNet) Small DM level for 2-5 players Info [S/-/D] New ./././././. (by GamesNet) Large deathmatch level with central supply area. Changes made to allow for better deathmatch for |
break008.zip | 269270(bytes) | Quake: - break008 v1.0
Info [-/-/D] New ./././././. (by GamesNet) Medium sized deathmatch level including a cool lava shrine, small corridors, open areas etc. There are also some hidden areas (look for them WITHOUT noclip!), teleporter shortcuts and so on. I tried to place all of the items as "fair" as possible, so no one could win just by staying at the right place and keeping the ctrl-button down.. I'm pretty satisfied with this level and hope you have some fun with it! Info [./-/D] New ./././././. (by GamesNet) A small but detailed deathmatch level including some cool doors, wind tunnels and crushers. I tried to make this level good looking AND fun to play, since most of the levels I've seen seem to forget one or even both of those things. |
cjb_kom.zip | 73698(bytes) | Quake: - CJB_KOM (King of the Mountain)
Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into "Ignore the Reaper Bots, try to knock each other off of pedastals and play king of the mountain." At any rate, there's a main platform which rises from the cross to a series of tricky floating stones way up in the air which you have to navigate to get to the top of the hypothetical mountain. If you reach the top, spike traps rain down on the player who didn't make it to the top until he/she can knock you off the "Death Spikes From Above" |
climb.zip | 160577(bytes) | Quake: - The Climb
Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into "Ignore the Reaper Bots, try to knock each other off of pedastals and play king of the mountain." At any rate, there's a main platform which rises from the cross to a series of tricky floating stones way up in the air which you have to navigate |
clown.zip | 129701(bytes) | Quake: - Clown Soldier
Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into "Ignore the Reaper Bots, try to knock each other off of pedastals and play king of the mountain." At any rate, there's a main platform which rises from the cross to a series of tricky floating |
cujgrap.zip | 557318(bytes) | Quake: - Me and my dog Cujo
Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into "Ignore the Reaper Bots, try to knock each other off of pedastals and play king of the mountain." |
darkbt01.zip | 316025(bytes) | Quake: - Dark Bot
Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal "us vs. the Reaper Bots" deathmatch turned into |
dbtd.zip | 142859(bytes) | Quake: - Death By The Dozen
Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file. Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level tall arena with a cross of supports halfway up the arena. I mostly made this because my roommate "SlyDog" and I were having a blast in teamplay mode with the rocket launcher one day. Our normal |
dde1m12.zip | 456681(bytes) | Quake: - These are just a couple demos
Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file. Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) Testing out some new things as far as architecture(ie.ramps, slope etc.) Info [-/-/.] New -/-/./././- (by GamesNet) KOM, which stands for King of the Mountain, is a 2 or 3 player map. Basically, it's a dual-level |
deathic.zip | 75419(bytes) | Quake REG 1.01 or hi: - Death is Coming: Quake
DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points. Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file. Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) |
dethcrss.zip | 173099(bytes) | Quake Registered v1.: - Death Cross v1.0
Info [S/-/D] New -/-/./././. (by GamesNet) Quake BSP DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points. Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file. Info [././.] New ./././L/./. (by GamesNet) Info [././.] New ./././L/./. (by GamesNet) |
dm3rules.zip | 124966(bytes) | Quake: - DeathMatch 3 Rules (QuakeC patch)
Info [././.] New ./././././. (by GamesNet) Makes weapons stay in play, like they Info [S/-/D] New -/-/./././. (by GamesNet) Quake BSP DeathMatch Level Info [-/./.] New ./././././. (by GamesNet) Quite small, but totally action packed Quake deathmatch map. Mini castle/tower/hut thing in middle of map, rafters/ledges around sides and catwalk over head. 10 respawn points. Info [././.] New ./././././. (by GamesNet) A DM Level aimed at 4-8 player games. A detailed text file is included in the dbtd.zip file. Info [././.] New ./././L/./. (by GamesNet) |
dmatch1.zip | 2531297(bytes) | Quake: - Eight Death Match Levels
This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server must have the dmatch1 levels running the "-game dmatch1" option. We are now putting together the Dmatch2 levels if you have a good deathmatch level to contribute to it you can send them to ftp://eastland.net and put them in the incoming directory. This is an upload site onl russ@eastland.net |
dogget.zip | 198442(bytes) | Quake Registered 1.0: - DOGGET
Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server must have the dmatch1 levels running the "-game dmatch1" option. We are now putting together the Dmatch2 levels if you have a good deathmatch level to contribute to it you can send them to ftp://eastland.net |
dotd.zip | 279913(bytes) | Quake: - Death On The Docks
Info [-/-/D] New -/-/./././- (by GamesNet) A DM Level aimed at 4-8 player games Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server must have the dmatch1 levels running the "-game dmatch1" option. We are now putting together the Dmatch2 levels if you have a |
dpt106.zip | 182441(bytes) | Quake: - Deathmatch Power Toys
Info [././.] New ./././-/./. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) A DM Level aimed at 4-8 player games Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server with the -game dmatch1 option. The people playing on the server must have the dmatch1 levels running the "-game dmatch1" |
drug.zip | 164811(bytes) | Quake: - drugged quake player demo
Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention). Info [././.] New ./././-/./. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) A DM Level aimed at 4-8 player games Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. This is a series of eight deathmatch levels that have been put together for an eight level deathmatch. Most levels do not have exits they are made to be played with a time limit and or frag limit. They can be ran on a dedicated server |
dthmap.zip | 237237(bytes) | Quake: - DeathMap
Info [-/-/D] New ./././././. (by GamesNet) My first venture into creating levels for Quake. Has a wind tunnel, spike- shooters, a collapsing bridge, and a crusher. Also has two teleporters.Has an original trap, which is easy enough to escape though. Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention). Info [././.] New ./././-/./. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) A DM Level aimed at 4-8 player games Info [-/./D] New -/-/./-/-/. (by GamesNet) Death match level based loosely on old doomII wad. |
eatgibs.zip | 3358(bytes) | Quake: - Eat Gibs 1.0
Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. Info [-/-/D] New ./././././. (by GamesNet) My first venture into creating levels for Quake. Has a wind tunnel, spike- shooters, a collapsing bridge, and a crusher. Also has two teleporters.Has an original trap, which is easy enough to escape though. Info [././.] New ./././-/./. (by GamesNet) Quake character got some dope (by divine intervention). Info [././.] New ./././-/./. (by GamesNet) |
ebase1.zip | 48104(bytes) | Quake: - EarthQuake Base
Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. Info [-/-/D] New ./././././. (by GamesNet) My first venture into creating levels for Quake. Has a wind tunnel, spike- shooters, a collapsing bridge, and a crusher. Also has two teleporters.Has an original trap, which is easy enough to escape though. |
elden1.zip | 369098(bytes) | Quake: - EldenCross!
Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. Info [-/-/D] New ./././././. (by GamesNet) My first venture into creating levels |
elim11.zip | 159543(bytes) | Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head will heal you 15 percent. |
elim12.zip | 161572(bytes) | Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. A normal gib (leg, arm, etc.) will heal you a random amount between 1 and 10 percent. A head |
elimdm4.zip | 162579(bytes) | Quake: - DM4 map for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) If your health is below 50%, you can eat the gibs of monsters or your opponants to heal you. |
elim_vx1.zip | 12586(bytes) | Quake: - DM1 and E1M2 maps for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. Info [S/C/D] New -/-/./././- (by GamesNet) |
elo021.zip | 59757(bytes) | Quake: - Eloinz Quake Level Editor
Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun in a DeathMatch with Bots. I made it to be used with the Reaper bot. |
etworld.zip | 593812(bytes) | Quake: - E.T.'s World
Info [./-/-] New -/-/./././- (by GamesNet) A Mario-like single player Quake map. Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [S/-/-] New ./././././. (by GamesNet) A single playercool map ... Using metal.wad, with 23 monsters. Info [-/-/D] New -/-/./././. (by GamesNet) A small level kind of like Qhenge only with an industrial setting. This level is great fun |
fartman.zip | 249446(bytes) | Quake: - FartMan
Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and move backward. Info [./-/-] New -/-/./././- (by GamesNet) A Mario-like single player Quake map. Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) |
files.bbs | 18036(bytes) |
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flyer.zip | 165137(bytes) | Quake: - Flyer
Info [./-/.] New ./././././. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and move backward. Info [./-/-] New -/-/./././- (by GamesNet) A Mario-like single player Quake map. Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) |
funrun.zip | 231007(bytes) | Quake: - FunRun
Info [./-/.] New ./././././. (by GamesNet) Info [./-/.] New ./././././. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and move backward. Info [./-/-] New -/-/./././- (by GamesNet) A Mario-like single player Quake map. Info [././.] New ./././-/./. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) |
giggler2.zip | 279180(bytes) | Quake: - Giggler2.bsp - Cloud Castle
Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Info [./-/.] New ./././././. (by GamesNet) Info [./-/.] New ./././././. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and move backward. |
headgun.zip | 232984(bytes) | Quake: - This is my first release
of the head gun Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Info [./-/.] New ./././././. (by GamesNet) Info [./-/.] New ./././././. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will go higher (sort of like flying). Tilt forward while farting to move forward. Tilt backwards while farting and |
heap.zip | 279143(bytes) | Quake: - The Trash Heap V.1
Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it of the head gun Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Info [./-/.] New ./././././. (by GamesNet) Info [./-/.] New ./././././. (by GamesNet) Info [././.] New ./././-/./. (by GamesNet) Instead of jumping, you fart. Fart before you land and you will |
hellkp10.zip | 394887(bytes) | Quake: - Hell's Keep
Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it of the head gun Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Info [./-/.] New ./././././. (by GamesNet) Info [./-/.] New ./././././. (by GamesNet) |
holo2.zip | 126142(bytes) | Quake: - HoloSelf QuakeC Mod v2.0
Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it of the head gun Info [./-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map made for the deathmatch 2 setting. A castle in the sky. Other Works : Giggler.bsp Qflag.bsp - Quake Capture the Flag Qtag.bsp - Quake Tag Info [./-/.] New ./././././. (by GamesNet) |
homefix.zip | 131155(bytes) | Quake: - Selectable Homing Missile Fix
Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it of the head gun Info [./-/D] New -/-/./././- (by GamesNet) |
imp9.zip | 113272(bytes) | Quake: - Impulse 9 Player Model
Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it of the head gun |
impulist.zip | 1374(bytes) | Quake: - Standard Issue Impulse
Lister for Quake (IMPULIST) Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. Info [././-] New -/-/./././- (by GamesNet) Pretty small, but *I* like it |
initial.zip | 491324(bytes) | Quake: - Initial Horror
Info [S/-/-] New -/-/./././- (by GamesNet) My first contribution to Quake Single player levels. Lister for Quake (IMPULIST) Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in deathmatch (Cheesey!) it selectable in single player mode (sometimes you don't want to h crucified zombies). Info [S/./.] New ./././././. (by GamesNet) Take map7 from doom2, size it done, and make it more Quake-like and there ya go. |
inthesky.zip | 135022(bytes) | Quake: - Up In The Sky
Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was missing certain features and the invaluable 3d view!....the other map shouldn't be too far away now so watch out for it. Info [S/-/-] New -/-/./././- (by GamesNet) My first contribution to Quake Single player levels. Lister for Quake (IMPULIST) Info [S/./-] New ./././-/./. (by GamesNet) I really enjoyed Vhold's Homing missile patch (it made me want to own patches). But I wanted to disable it in |
judas24.zip | 400677(bytes) | Quake: - Judas24 (v1.0)
Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.) Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was missing certain features and the invaluable 3d view!....the other map shouldn't be too far away now so watch out for it. Info [S/-/-] New -/-/./././- (by GamesNet) My first contribution to Quake Single player levels. |
killer85.zip | 924631(bytes) | Quake: - Quake KillerPack v0.85
Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.) Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was missing certain features and the invaluable 3d view!....the other map shouldn't be too far away now so watch out for it. Info [S/-/-] New -/-/./././- (by GamesNet) My first contribution to Quake Single player |
kings1.zip | 338914(bytes) | Quake: - Kings Arena 1
Info [S/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake Map Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.) Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was missing certain features and the invaluable 3d view!....the other map shouldn't be too far away now so watch out for it. |
kissq.zip | 112592(bytes) | Quake: - KISS QUAKE
Info [././.] New -/G/./././- (by GamesNet) It's Gene Simmons from Kiss !! Rock ! Info [S/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake Map Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.) Info [-/-/.] New -/-/././-/- (by GamesNet) This is my first map (can't you tell?). I started on a bigger map before using only WorldCraft then I started messing around with Quakemap which I liked but I found was |
kysentry.zip | 288038(bytes) | Quake: - Entryway - Quaked
Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;) Info [././.] New -/G/./././- (by GamesNet) It's Gene Simmons from Kiss !! Rock ! Info [S/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake Map Info [-/-/.] New -/-/./././- (by GamesNet) Judas24 is based on my judas23.wad (for DOOM2 deathmatch) and represents the last level in the Judas Series for either DOOM2 OR Quake. I have designed this level to be used with Avatar's deathmatch 3 QuakeC patch (included). (See below for more details.) |
lavagun.zip | 18979(bytes) | Quake: - Lava Gun
Info [-/-/D] New S/-/./././- (by GamesNet) Kinda like the plasma gun from Doom - Rapidly shoots lava, taking a cell for each ball, which eventually splashes spectacularly. Damages just over a shotgun and just under a double-barreled shotgun. Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;) Info [././.] New -/G/./././- (by GamesNet) It's Gene Simmons from Kiss !! Rock ! Info [S/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake Map Info [-/-/.] New -/-/./././- (by GamesNet) |
map01rq.zip | 176369(bytes) | Quake: - DOOM2's MAP01 for REGISTERED Quake
Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD ================================================== ============= Info [-/-/D] New S/-/./././- (by GamesNet) Kinda like the plasma gun from Doom - Rapidly shoots lava, taking a cell for each ball, which eventually splashes spectacularly. Damages just over a shotgun and just under a double-barreled shotgun. Info [./-/.] New ./././././. (by GamesNet) Basically Level One of Doom2 (Entryway) recreated by my loving hands for Quake. On Doom2 this level rocked. On Quake, there is nothing even close. ;) Info [././.] New -/G/./././- (by GamesNet) It's Gene Simmons from Kiss !! Rock ! |
marsbase.zip | 672356(bytes) | Quake: - Marsbase
Info [S/-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp Moonbase.bsp Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD ================================================== ============= Info [-/-/D] New S/-/./././- (by GamesNet) Kinda like the plasma gun from Doom - Rapidly shoots lava, taking a cell for each ball, which eventually splashes spectacularly. Damages just over a shotgun and just under a double-barreled shotgun. Info [./-/.] New ./././././. (by GamesNet) |
mini.zip | 325323(bytes) | Quake: - Mini
Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its size. It's so small because a full VIS already takes about 30 minutes on my P133/32MB. :) Info [S/-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp Moonbase.bsp Info [S/./.] New ./././././. (by GamesNet) A version of MAP01 for Quake Additional Credits to : iD |
mith01.zip | 80108(bytes) | Quake: - Mithrus's DM Lair
A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its size. It's so small because a full VIS already takes about 30 minutes on my P133/32MB. :) Info [S/-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos |
mix97.zip | 616605(bytes) | Quake: - Mix '97 2nd part or Mix96
A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its size. It's so small because a full VIS already takes about 30 minutes on my P133/32MB. :) Info [S/-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players |
mnstlure.zip | 259045(bytes) | Quake: - Monster Lure and Nail bomb
A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its size. It's so small because a full VIS already takes about 30 minutes on my P133/32MB. :) Info [S/-/D] New -/-/./././. (by GamesNet) |
moonbase.zip | 522013(bytes) | Quake: - Moonbase
Info [./-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. There's also another reason for its |
mop2.zip | 852085(bytes) | Quake: - Mobsters On Parade 2 : Quake V 1.0
Info [./-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp A small, yet fun DM level. This is my fist Deathmatch level, and besides making a few other levels, I am realivly new to this. Oh well, anyways, I wanted to post a level for some time now, so here it is. Info [S/-/-] New -/-/./././. (by GamesNet) This is my first level for id's incredible game QUAKE. It was born while learning how to edit Quake, how to use triggers, make doors, lights and all that kind of things. |
museum.zip | 613710(bytes) | Quake: - MUSEUM
Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. All difficulty settings have been implemented,and the Deathmatch game has opened key doors,extra weapon,powerup. Info [./-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players Beta Testing : Duke, Emb^Ihos Other Works : Volcano.bsp |
pat1.zip | 99152(bytes) | Quake: - Pat1-The Island of Hell
Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. All difficulty settings have been implemented,and the Deathmatch game has opened key doors,extra weapon,powerup. Info [./-/D] New -/-/./././. (by GamesNet) GREAT deathmatch level for 6+ players |
pentamid.zip | 439280(bytes) | Quake: - Pentamid by Darin McNeil
Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. All difficulty settings have been implemented,and the Deathmatch game has opened key doors,extra |
pixel.zip | 133898(bytes) | Quake: - Non-Pixel Explosions
Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted to exit. All difficulty settings have been implemented,and the |
pop.zip | 518357(bytes) | Quake Registered 1.0: - Potpourri
Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. Info [-/./D] New ./././././. (by GamesNet) Deathmatch Level for 3+ Additional thanx to : The guy that made Quakemap,and especiall Info [S/C/D] New -/G/./././- (by GamesNet) Quake adventure set in an art museum,with paintings, a library,a stone dragon that can be ridden on,and a boss monster at the end that must be electrocuted |
ppdm2.zip | 163804(bytes) | Quake Registered 1.0: - PPDM2
Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore). Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good Info [-/-/D] New ./././././. (by GamesNet) This is a medium sized DM level. A 3-level pyramid-type structure that offers lots of fragging opportunities. Info [-/./D] New ./././././. (by GamesNet) |
proxmine.zip | 7879(bytes) | Quake: - Proximity Mines
Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous. Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore). Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good |
punish.zip | 142157(bytes) | Quake: - Punishment
Info [././.] New ./././././. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous. Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. There is no Pentagram of Protection around, this time (We played a 5player deathmatch on that map and i decided to not include it anymore). Info [S/./D] New -/-/./-/-/. (by GamesNet) Deathmatch never smelled so good |
qde1m6.zip | 192314(bytes) | King REoL runs through QUAKE!
----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! Info [././.] New ./././././. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed and dangerous. Info [./-/D] New -/-/./././. (by GamesNet) This is PPDM2. A rather small deathmatch level including a *very* fast windtunnel, lifts and enough ammo for all :). This level plays best with the deathmatch 2 setting. |
qde1m8.zip | 426940(bytes) | King REoL runs through QUAKE!
----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! ----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! Info [././.] New ./././././. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' and a mine is laid. 3 seconds later, it's armed |
qgraph15.zip | 278329(bytes) | Quake: - QGRAPH15.
----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! ----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! Info [././.] New ./././././. (by GamesNet) Info [-/-/D] New -/-/./././- (by GamesNet) Proximity mines! Throw n-tropy's shit out the window! This is the real thing! Just press 'M' |
qmap20b4.zip | 302398(bytes) | Quake: - QuakeMap 2.0 BETA 4th release
This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! ----------------------------- . Watch KR romp through E1M6 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! Info [././.] New ./././././. (by GamesNet) |
q_palace.zip | 6066(bytes) | Q-Palace - Quake Deathmatch Level
The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. |
qplus10.zip | 246403(bytes) | Quake: - Quake plus 1.0 (by GamesNet) Quake
Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED VERSION of Quake to run! |
qpu12.zip | 29725(bytes) | Quake: - QPU v1.2 - by Richard Nichols
Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. . Requires the REGISTERED |
qspy302.zip | 73097(bytes) | Quake: - Quake Spy 3.02, (c) 1996
Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- ful manner. |
qspy31.zip | 77746(bytes) | Quake: - Quake Spy 3.1, (c) 1996
Plus is a combination of different Quake enhancements making the game more realistic by utilizing a "use" key to activate, get or drop! Only few impulse keys are needed to access all extra features, a quite reasonable teammode is set up without console commands and too powerful weapons and powerups are avoided This is a preversion of QuakeMap 2.0, a level/patch/etc editor for the game by ID Software. ----------------------------- . Watch KR romp through E1M8 of Quake, in a not so grace- |
robot100.zip | 115184(bytes) | Quake: - Robot Skin v1.00 (player replacement
model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot simpler. The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. Plus is a combination of different Quake |
rocket01.zip | 167286(bytes) | Quake: - RocketLauncher Version .01
model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot simpler. The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. |
scohop.zip | 2932(bytes) | Scohop's World - Quake Deathmatch Level
A pretty nifty level, pretty good for deathmatch. :) Enjoy. model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot simpler. The third MAP i have made in three days so far. This one uses the medieval.wad to make a multi level Palace. Good deathmatch.. |
shining.zip | 237473(bytes) | Quake: - The Shining
Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. A pretty nifty level, pretty good for deathmatch. :) Enjoy. model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked more like a robot. It is a bit like the terminator, but a lot simpler. The third MAP i have made in |
showhlth.zip | 5624(bytes) | Quake: - ShowHealth
Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. A pretty nifty level, pretty good for deathmatch. :) Enjoy. model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like the player needed a bit of spicing up, so I edited the player skin so it looked |
siege3.zip | 168427(bytes) | Quake: - Siege
Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. A pretty nifty level, pretty good for deathmatch. :) Enjoy. model) Info [././.] New ./././L/./. (by GamesNet) Just a .mdl replacement for the default player.mdl I thought the QuakeBot's that looked just like |
skarmod3.zip | 1090829(bytes) | Quake: - Skarmod
Info [././.] New ./././././. (by GamesNet) ------------------------------- Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. A pretty nifty level, pretty good for deathmatch. :) Enjoy. model) |
spud.zip | 246905(bytes) | Quake: - Spud.bsp
Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map Info [././.] New ./././././. (by GamesNet) ------------------------------- Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. A pretty nifty level, pretty good for deathmatch. :) Enjoy. |
squish.zip | 118082(bytes) | Quake: - Squish
Info [-/-/-] New -/-/./././- (by GamesNet) Small DM level with a squisher Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map Info [././.] New ./././././. (by GamesNet) ------------------------------- Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. Info [S/-/D] New -/././././. (by GamesNet) Map based on the garden in the movie The Shining. |
storm1.zip | 128131(bytes) | Quake: - storm
Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [-/-/-] New -/-/./././- (by GamesNet) Small DM level with a squisher Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map Info [././.] New ./././././. (by GamesNet) ------------------------------- Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) See your health and armour without the need of the stat bar, nice small numbers, the way it should be. |
swmpcave.zip | 174215(bytes) | Quake: - Swamp Caves
A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room. Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [-/-/-] New -/-/./././- (by GamesNet) Small DM level with a squisher Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map Info [././.] New ./././././. (by GamesNet) ------------------------------- Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [././.] New ./././././. (by GamesNet) |
synapse.zip | 209246(bytes) | Quake: - Synapse- The NERVE Gap
Info [S/-/.] New ./././././. (by GamesNet) About 6 room's which are good. heh very descriptive i am. A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the caves that link those and the exit room. Info [-/-/D] New -/-/./././- (by GamesNet) TeamFortress v1.3 Quake Map Info [-/-/-] New -/-/./././- (by GamesNet) Small DM level with a squisher Info [-/-/D] New -/-/./././- (by GamesNet) Deathmatch Quake map Info [././.] New ./././././. (by GamesNet) ------------------------------- |
tattoo1.zip | 315217(bytes) | Quake: - Tattoo's First Quake Level
Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all the time. Probably a good level for 6 to 8 players. Not sure though. I used the reaper bot for testing and had ten in it. I liked it but you might not. You decide and if ya feel like it email me with any comments or complaints. Hope ya'll like it. Have Fun!!! Info [S/-/.] New ./././././. (by GamesNet) About 6 room's which are good. heh very descriptive i am. A medium sized, fully populated level, with 3 main areas. The main couryard, the swamp, and the |
tef_sg.zip | 416024(bytes) | Quake: - Slime Ground
Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). "Slime Ground" can be played both as a single player and as a multiplayer deathmatch game. Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all the time. Probably a good level for 6 to 8 players. Not sure though. I used the reaper bot for testing and had ten in it. I liked it but you might not. You decide and if ya feel like it email me with any comments or |
tekwar.zip | 710304(bytes) | Quake (of course): - Life means death!
Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). "Slime Ground" can be played both as a single player and as a multiplayer deathmatch game. Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I put 20 deathmatch starts in it just so you didn't come out at the same spot all |
vamp10.zip | 582507(bytes) | Quake: - Vampire Mod
Info [././.] New ./././L/./. (by GamesNet) Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). "Slime Ground" can be played both as a single player and as a multiplayer deathmatch game. Info [S/-/D] New -/-/./././- (by GamesNet) A small to medium deathmatch level only. Has 4 good sized rooms, and a hallway. Plenty of room to run around in. I |
vault.zip | 406455(bytes) | Quake: - The Vault
Info [./-/.] New ./././././. (by GamesNet) Three round rooms and one lofty room with various paths in between. Teleports and Lifts included along with some nice architecture. Info [././.] New ./././L/./. (by GamesNet) Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). "Slime Ground" can be played both as a single player and as a multiplayer deathmatch game. |
yeti.zip | 69870(bytes) | Quake: - As requested, another frightening
creation from my friend Eric. Download and overwrite the Shambler.mdl. Info [./-/.] New ./././././. (by GamesNet) Three round rooms and one lofty room with various paths in between. Teleports and Lifts included along with some nice architecture. Info [././.] New ./././L/./. (by GamesNet) Info [-/-/-] New -/-/./././. (by GamesNet) Young man with no job! Additional Credits to : Ben Morris and IdSoftware......... Info [S/-/D] New ./././././. (by GamesNet) TJ's sequel to his surprisingly well-recieved Quake map, "Altar of Pain", released in early September (Thanks all!). |