BACK
222x3dm.zip6894(bytes) 222x3 - Quake Deathmatch Level Small simple
dm level.
2fort23.zip372030(bytes) Quake: - 2 forts
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
dm level.
3grenade.zip141707(bytes) Quake: - GRENADE MODS
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
dm level.
5days.zip266992(bytes) Quake: - 5days
Info [S/-/D] New -/-/./././. (by GamesNet)
So, here it is , the first shit for quake
done by me, nothing special just a simple
first thing to check out how Quake-Editing
works. Took me about 5 days (with several
restarts), half of the time wasted in fixing
level bugs which were produced by the editor. :(
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
dm level.
abomb6.zip14808(bytes) Quake: - Atom Bomb
Info [./-/.] New -/-/./././- (by GamesNet)
If you thought lightning gun discharges were fun
underwater, just wait! Uses about half of all ammo
possible, kills others, and leaves you with 1-3
health.
It will explode after 30 seconds or until touched
by someone other than you.
Info [S/-/D] New -/-/./././. (by GamesNet)
So, here it is , the first shit for quake
done by me, nothing special just a simple
first thing to check out how Quake-Editing
works. Took me about 5 days (with several
restarts), half of the time wasted in fixing
level bugs which were produced by the editor. :(
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
allnew.zip248288(bytes) Doom ?: - All New Music for Doom
Info [././.] New ./././././. (by GamesNet)
The list of songs are bellow
Info [./-/.] New -/-/./././- (by GamesNet)
If you thought lightning gun discharges were fun
underwater, just wait! Uses about half of all ammo
possible, kills others, and leaves you with 1-3
health.
It will explode after 30 seconds or until touched
by someone other than you.
Info [S/-/D] New -/-/./././. (by GamesNet)
So, here it is , the first shit for quake
done by me, nothing special just a simple
first thing to check out how Quake-Editing
works. Took me about 5 days (with several
restarts), half of the time wasted in fixing
level bugs which were produced by the editor. :(
amgothq.zip645168(bytes) Quake: - American GothiQuake V2.0
Info [././.] New S/G/./././- (by GamesNet)
American Gothic patch for Quake.
Play at being Lucus Buck - watch out
for Caleb, though. Sounds and skins
modifications. Fave sample:
"some day we'll make that hate work
for you" - player to dead shambler.
Info [././.] New ./././././. (by GamesNet)
The list of songs are bellow
Info [./-/.] New -/-/./././- (by GamesNet)
If you thought lightning gun discharges were fun
underwater, just wait! Uses about half of all ammo
possible, kills others, and leaves you with 1-3
health.
It will explode after 30 seconds or until touched
by someone other than you.
Info [S/-/D] New -/-/./././. (by GamesNet)
anticamp.zip35208(bytes) Quake: - AntiCamper v1.0
Info [././.] New S/G/./././- (by GamesNet)
American Gothic patch for Quake.
Play at being Lucus Buck - watch out
for Caleb, though. Sounds and skins
modifications. Fave sample:
"some day we'll make that hate work
for you" - player to dead shambler.
Info [././.] New ./././././. (by GamesNet)
The list of songs are bellow
Info [./-/.] New -/-/./././- (by GamesNet)
If you thought lightning gun discharges were fun
underwater, just wait! Uses about half of all ammo
possible, kills others, and leaves you with 1-3
health.
It will explode after 30 seconds or until touched
by someone other than you.
area51tr.zip250256(bytes) AREA 51 Trainer by Fabulous Furlough [01/01]
No-Hit, Infinite shots, Infinite Grenades
Just unzip the .exe, and play!
N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N
Info [././.] New S/G/./././- (by GamesNet)
American Gothic patch for Quake.
Play at being Lucus Buck - watch out
for Caleb, though. Sounds and skins
modifications. Fave sample:
"some day we'll make that hate work
for you" - player to dead shambler.
Info [././.] New ./././././. (by GamesNet)
The list of songs are bellow
Info [./-/.] New -/-/./././- (by GamesNet)
If you thought lightning gun discharges were fun
underwater, just wait! Uses about half of all ammo
possible, kills others, and leaves you with 1-3
arena2.zip110829(bytes) Quake: - The Arena Returns
Info [S/-/D] New ./././././. (by GamesNet)
Large deathmatch level with central supply area.
Changes made to allow for better deathmatch for
more than two players. Lots of secret areas.
Everything is included except quad damage and
the pentagram.
No-Hit, Infinite shots, Infinite Grenades
Just unzip the .exe, and play!
N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N
Info [././.] New S/G/./././- (by GamesNet)
American Gothic patch for Quake.
Play at being Lucus Buck - watch out
for Caleb, though. Sounds and skins
modifications. Fave sample:
"some day we'll make that hate work
for you" - player to dead shambler.
basmnt.zip39255(bytes) Quake: - Basement
Info [-/-/D] New -/-/./././- (by GamesNet)
Small DM level for 2-5 players
Info [S/-/D] New ./././././. (by GamesNet)
Large deathmatch level with central supply area.
Changes made to allow for better deathmatch for
more than two players. Lots of secret areas.
Everything is included except quad damage and
the pentagram.
No-Hit, Infinite shots, Infinite Grenades
Just unzip the .exe, and play!
N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N
Info [././.] New S/G/./././- (by GamesNet)
American Gothic patch for Quake.
Play at being Lucus Buck - watch out
for Caleb, though. Sounds and skins
modifications. Fave sample:
bgbot20a.zip371177(bytes) Quake: - BG Bot
Info [././.] New ./././L/./. (by GamesNet)
This is the ALPHA version. I know there
are many, many bugs. If you find any it
is ok to mail me about it. Just don't go
overboard.
Info [-/-/D] New -/-/./././- (by GamesNet)
Small DM level for 2-5 players
Info [S/-/D] New ./././././. (by GamesNet)
Large deathmatch level with central supply area.
Changes made to allow for better deathmatch for
more than two players. Lots of secret areas.
Everything is included except quad damage and
the pentagram.
No-Hit, Infinite shots, Infinite Grenades
Just unzip the .exe, and play!
N`U`C`L`E`A`R D`E`S`T`R`U`C`T`i`O`N
break007.zip285061(bytes) Quake: - Break007 v1.0
Info [./-/D] New ./././././. (by GamesNet)
A small but detailed deathmatch level
including some cool doors, wind tunnels and
crushers. I tried to make this level good
looking AND fun to play, since most of the
levels I've seen seem to forget one or even
both of those things.
Info [././.] New ./././L/./. (by GamesNet)
This is the ALPHA version. I know there
are many, many bugs. If you find any it
is ok to mail me about it. Just don't go
overboard.
Info [-/-/D] New -/-/./././- (by GamesNet)
Small DM level for 2-5 players
Info [S/-/D] New ./././././. (by GamesNet)
Large deathmatch level with central supply area.
Changes made to allow for better deathmatch for
break008.zip269270(bytes) Quake: - break008 v1.0
Info [-/-/D] New ./././././. (by GamesNet)
Medium sized deathmatch level including a cool
lava shrine, small corridors, open areas etc.
There are also some hidden areas (look for
them WITHOUT noclip!), teleporter shortcuts
and so on.
I tried to place all of the items as "fair" as
possible, so no one could win just by staying
at the right place and keeping the ctrl-button
down.. I'm pretty satisfied with this level
and hope you have some fun with it!
Info [./-/D] New ./././././. (by GamesNet)
A small but detailed deathmatch level
including some cool doors, wind tunnels and
crushers. I tried to make this level good
looking AND fun to play, since most of the
levels I've seen seem to forget one or even
both of those things.
cjb_kom.zip73698(bytes) Quake: - CJB_KOM (King of the Mountain)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
"us vs. the Reaper Bots" deathmatch turned into
"Ignore the Reaper Bots, try to knock each other
off of pedastals and play king of the mountain."
At any rate, there's a main platform which rises
from the cross to a series of tricky floating
stones way up in the air which you have to
navigate
to get to the top of the hypothetical mountain.
If
you reach the top, spike traps rain down on the
player who didn't make it to the top until he/she
can knock you off the "Death Spikes From Above"
climb.zip160577(bytes) Quake: - The Climb
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
"us vs. the Reaper Bots" deathmatch turned into
"Ignore the Reaper Bots, try to knock each other
off of pedastals and play king of the mountain."
At any rate, there's a main platform which rises
from the cross to a series of tricky floating
stones way up in the air which you have to
navigate
clown.zip129701(bytes) Quake: - Clown Soldier
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
"us vs. the Reaper Bots" deathmatch turned into
"Ignore the Reaper Bots, try to knock each other
off of pedastals and play king of the mountain."
At any rate, there's a main platform which rises
from the cross to a series of tricky floating
cujgrap.zip557318(bytes) Quake: - Me and my dog Cujo
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
"us vs. the Reaper Bots" deathmatch turned into
"Ignore the Reaper Bots, try to knock each other
off of pedastals and play king of the mountain."
darkbt01.zip316025(bytes) Quake: - Dark Bot
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
"us vs. the Reaper Bots" deathmatch turned into
dbtd.zip142859(bytes) Quake: - Death By The Dozen
Info [././.] New ./././././. (by GamesNet)
A DM Level aimed at 4-8
player games. A detailed text file is included
in the dbtd.zip file.
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
tall arena with a cross of supports halfway up
the arena. I mostly made this because my roommate
"SlyDog" and I were having a blast in teamplay
mode
with the rocket launcher one day. Our normal
dde1m12.zip456681(bytes) Quake: - These are just a couple demos
Info [././.] New ./././././. (by GamesNet)
A DM Level aimed at 4-8
player games. A detailed text file is included
in the dbtd.zip file.
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
Testing out some new things as far as
architecture(ie.ramps, slope
etc.)
Info [-/-/.] New -/-/./././- (by GamesNet)
KOM, which stands for King of the Mountain, is a
2 or 3 player map. Basically, it's a dual-level
deathic.zip75419(bytes) Quake REG 1.01 or hi: - Death is Coming: Quake
DeathMatch Level
Info [-/./.] New ./././././. (by GamesNet)
Quite small, but totally action packed Quake
deathmatch map. Mini castle/tower/hut thing
in middle of map, rafters/ledges around sides
and catwalk over head. 10 respawn points.
Info [././.] New ./././././. (by GamesNet)
A DM Level aimed at 4-8
player games. A detailed text file is included
in the dbtd.zip file.
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
dethcrss.zip173099(bytes) Quake Registered v1.: - Death Cross v1.0
Info [S/-/D] New -/-/./././. (by GamesNet)
Quake BSP
DeathMatch Level
Info [-/./.] New ./././././. (by GamesNet)
Quite small, but totally action packed Quake
deathmatch map. Mini castle/tower/hut thing
in middle of map, rafters/ledges around sides
and catwalk over head. 10 respawn points.
Info [././.] New ./././././. (by GamesNet)
A DM Level aimed at 4-8
player games. A detailed text file is included
in the dbtd.zip file.
Info [././.] New ./././L/./. (by GamesNet)
Info [././.] New ./././L/./. (by GamesNet)
dm3rules.zip124966(bytes) Quake: - DeathMatch 3 Rules (QuakeC patch)
Info [././.] New ./././././. (by GamesNet)
Makes weapons stay in play, like they
Info [S/-/D] New -/-/./././. (by GamesNet)
Quake BSP
DeathMatch Level
Info [-/./.] New ./././././. (by GamesNet)
Quite small, but totally action packed Quake
deathmatch map. Mini castle/tower/hut thing
in middle of map, rafters/ledges around sides
and catwalk over head. 10 respawn points.
Info [././.] New ./././././. (by GamesNet)
A DM Level aimed at 4-8
player games. A detailed text file is included
in the dbtd.zip file.
Info [././.] New ./././L/./. (by GamesNet)
dmatch1.zip2531297(bytes) Quake: - Eight Death Match Levels
This is a series of eight deathmatch levels that
have been put
together for an eight level deathmatch. Most
levels do not have
exits they are made to be played with a time
limit and or frag
limit. They can be ran on a dedicated server
with the -game
dmatch1 option. The people playing on the server
must have the
dmatch1 levels running the "-game dmatch1"
option. We are now
putting together the Dmatch2 levels if you have a
good deathmatch
level to contribute to it you can send them to
ftp://eastland.net
and put them in the incoming directory. This is
an upload site onl
russ@eastland.net
dogget.zip198442(bytes) Quake Registered 1.0: - DOGGET
Info [-/./D] New -/-/./-/-/. (by GamesNet)
Death match level based loosely on old doomII
wad.
This is a series of eight deathmatch levels that
have been put
together for an eight level deathmatch. Most
levels do not have
exits they are made to be played with a time
limit and or frag
limit. They can be ran on a dedicated server
with the -game
dmatch1 option. The people playing on the server
must have the
dmatch1 levels running the "-game dmatch1"
option. We are now
putting together the Dmatch2 levels if you have a
good deathmatch
level to contribute to it you can send them to
ftp://eastland.net
dotd.zip279913(bytes) Quake: - Death On The Docks
Info [-/-/D] New -/-/./././- (by GamesNet)
A DM Level aimed at 4-8 player games
Info [-/./D] New -/-/./-/-/. (by GamesNet)
Death match level based loosely on old doomII
wad.
This is a series of eight deathmatch levels that
have been put
together for an eight level deathmatch. Most
levels do not have
exits they are made to be played with a time
limit and or frag
limit. They can be ran on a dedicated server
with the -game
dmatch1 option. The people playing on the server
must have the
dmatch1 levels running the "-game dmatch1"
option. We are now
putting together the Dmatch2 levels if you have a
dpt106.zip182441(bytes) Quake: - Deathmatch Power Toys
Info [././.] New ./././-/./. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
A DM Level aimed at 4-8 player games
Info [-/./D] New -/-/./-/-/. (by GamesNet)
Death match level based loosely on old doomII
wad.
This is a series of eight deathmatch levels that
have been put
together for an eight level deathmatch. Most
levels do not have
exits they are made to be played with a time
limit and or frag
limit. They can be ran on a dedicated server
with the -game
dmatch1 option. The people playing on the server
must have the
dmatch1 levels running the "-game dmatch1"
drug.zip164811(bytes) Quake: - drugged quake player demo
Info [././.] New ./././-/./. (by GamesNet)
Quake character got some dope (by divine
intervention).
Info [././.] New ./././-/./. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
A DM Level aimed at 4-8 player games
Info [-/./D] New -/-/./-/-/. (by GamesNet)
Death match level based loosely on old doomII
wad.
This is a series of eight deathmatch levels that
have been put
together for an eight level deathmatch. Most
levels do not have
exits they are made to be played with a time
limit and or frag
limit. They can be ran on a dedicated server
dthmap.zip237237(bytes) Quake: - DeathMap
Info [-/-/D] New ./././././. (by GamesNet)
My first venture into creating levels
for Quake. Has a wind tunnel, spike-
shooters, a collapsing bridge, and
a crusher. Also has two teleporters.Has
an original trap, which is easy enough
to escape though.
Info [././.] New ./././-/./. (by GamesNet)
Quake character got some dope (by divine
intervention).
Info [././.] New ./././-/./. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
A DM Level aimed at 4-8 player games
Info [-/./D] New -/-/./-/-/. (by GamesNet)
Death match level based loosely on old doomII
wad.
eatgibs.zip3358(bytes) Quake: - Eat Gibs 1.0
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
A normal gib (leg, arm, etc.) will heal you a
random amount between 1 and 10 percent. A head
will heal you 15 percent.
Info [-/-/D] New ./././././. (by GamesNet)
My first venture into creating levels
for Quake. Has a wind tunnel, spike-
shooters, a collapsing bridge, and
a crusher. Also has two teleporters.Has
an original trap, which is easy enough
to escape though.
Info [././.] New ./././-/./. (by GamesNet)
Quake character got some dope (by divine
intervention).
Info [././.] New ./././-/./. (by GamesNet)
ebase1.zip48104(bytes) Quake: - EarthQuake Base
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
A normal gib (leg, arm, etc.) will heal you a
random amount between 1 and 10 percent. A head
will heal you 15 percent.
Info [-/-/D] New ./././././. (by GamesNet)
My first venture into creating levels
for Quake. Has a wind tunnel, spike-
shooters, a collapsing bridge, and
a crusher. Also has two teleporters.Has
an original trap, which is easy enough
to escape though.
elden1.zip369098(bytes) Quake: - EldenCross!
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
A normal gib (leg, arm, etc.) will heal you a
random amount between 1 and 10 percent. A head
will heal you 15 percent.
Info [-/-/D] New ./././././. (by GamesNet)
My first venture into creating levels
elim11.zip159543(bytes) Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
A normal gib (leg, arm, etc.) will heal you a
random amount between 1 and 10 percent. A head
will heal you 15 percent.
elim12.zip161572(bytes) Quake: - Eliminator CBot Engine
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
A normal gib (leg, arm, etc.) will heal you a
random amount between 1 and 10 percent. A head
elimdm4.zip162579(bytes) Quake: - DM4 map for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
If your health is below 50%, you can eat the
gibs of monsters or your opponants to heal you.
elim_vx1.zip12586(bytes) Quake: - DM1 and E1M2 maps for Eliminator Bot
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
Info [S/C/D] New -/-/./././- (by GamesNet)
elo021.zip59757(bytes) Quake: - Eloinz Quake Level Editor
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
in a DeathMatch with Bots. I made it to be
used with the Reaper bot.
etworld.zip593812(bytes) Quake: - E.T.'s World
Info [./-/-] New -/-/./././- (by GamesNet)
A Mario-like single player Quake map.
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [S/-/-] New ./././././. (by GamesNet)
A single playercool map ...
Using metal.wad, with 23
monsters.
Info [-/-/D] New -/-/./././. (by GamesNet)
A small level kind of like Qhenge only with an
industrial setting. This level is great fun
fartman.zip249446(bytes) Quake: - FartMan
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
go higher (sort of like flying). Tilt forward
while farting to
move forward. Tilt backwards while farting and
move backward.
Info [./-/-] New -/-/./././- (by GamesNet)
A Mario-like single player Quake map.
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
files.bbs18036(bytes)
flyer.zip165137(bytes) Quake: - Flyer
Info [./-/.] New ./././././. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
go higher (sort of like flying). Tilt forward
while farting to
move forward. Tilt backwards while farting and
move backward.
Info [./-/-] New -/-/./././- (by GamesNet)
A Mario-like single player Quake map.
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
funrun.zip231007(bytes) Quake: - FunRun
Info [./-/.] New ./././././. (by GamesNet)
Info [./-/.] New ./././././. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
go higher (sort of like flying). Tilt forward
while farting to
move forward. Tilt backwards while farting and
move backward.
Info [./-/-] New -/-/./././- (by GamesNet)
A Mario-like single player Quake map.
Info [././.] New ./././-/./. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
giggler2.zip279180(bytes) Quake: - Giggler2.bsp - Cloud Castle
Info [./-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map made for the
deathmatch 2 setting. A castle in
the sky.
Other Works : Giggler.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
Info [./-/.] New ./././././. (by GamesNet)
Info [./-/.] New ./././././. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
go higher (sort of like flying). Tilt forward
while farting to
move forward. Tilt backwards while farting and
move backward.
headgun.zip232984(bytes) Quake: - This is my first release
of the head gun
Info [./-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map made for the
deathmatch 2 setting. A castle in
the sky.
Other Works : Giggler.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
Info [./-/.] New ./././././. (by GamesNet)
Info [./-/.] New ./././././. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
go higher (sort of like flying). Tilt forward
while farting to
move forward. Tilt backwards while farting and
heap.zip279143(bytes) Quake: - The Trash Heap V.1
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
of the head gun
Info [./-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map made for the
deathmatch 2 setting. A castle in
the sky.
Other Works : Giggler.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
Info [./-/.] New ./././././. (by GamesNet)
Info [./-/.] New ./././././. (by GamesNet)
Info [././.] New ./././-/./. (by GamesNet)
Instead of jumping, you fart. Fart before you
land and you will
hellkp10.zip394887(bytes) Quake: - Hell's Keep
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
of the head gun
Info [./-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map made for the
deathmatch 2 setting. A castle in
the sky.
Other Works : Giggler.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
Info [./-/.] New ./././././. (by GamesNet)
Info [./-/.] New ./././././. (by GamesNet)
holo2.zip126142(bytes) Quake: - HoloSelf QuakeC Mod v2.0
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
of the head gun
Info [./-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map made for the
deathmatch 2 setting. A castle in
the sky.
Other Works : Giggler.bsp
Qflag.bsp - Quake Capture the Flag
Qtag.bsp - Quake Tag
Info [./-/.] New ./././././. (by GamesNet)
homefix.zip131155(bytes) Quake: - Selectable Homing Missile Fix
Info [S/./-] New ./././-/./. (by GamesNet)
I really enjoyed Vhold's Homing missile patch (it
made me want to
own patches). But I wanted to disable it in
deathmatch (Cheesey!)
it selectable in single player mode (sometimes
you don't want to h
crucified zombies).
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
of the head gun
Info [./-/D] New -/-/./././- (by GamesNet)
imp9.zip113272(bytes) Quake: - Impulse 9 Player Model
Info [S/./-] New ./././-/./. (by GamesNet)
I really enjoyed Vhold's Homing missile patch (it
made me want to
own patches). But I wanted to disable it in
deathmatch (Cheesey!)
it selectable in single player mode (sometimes
you don't want to h
crucified zombies).
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
of the head gun
impulist.zip1374(bytes) Quake: - Standard Issue Impulse
Lister for Quake (IMPULIST)
Info [S/./-] New ./././-/./. (by GamesNet)
I really enjoyed Vhold's Homing missile patch (it
made me want to
own patches). But I wanted to disable it in
deathmatch (Cheesey!)
it selectable in single player mode (sometimes
you don't want to h
crucified zombies).
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
Info [././-] New -/-/./././- (by GamesNet)
Pretty small, but *I* like it
initial.zip491324(bytes) Quake: - Initial Horror
Info [S/-/-] New -/-/./././- (by GamesNet)
My first contribution to Quake Single player
levels.
Lister for Quake (IMPULIST)
Info [S/./-] New ./././-/./. (by GamesNet)
I really enjoyed Vhold's Homing missile patch (it
made me want to
own patches). But I wanted to disable it in
deathmatch (Cheesey!)
it selectable in single player mode (sometimes
you don't want to h
crucified zombies).
Info [S/./.] New ./././././. (by GamesNet)
Take map7 from doom2, size it done, and
make it more Quake-like and there ya go.
inthesky.zip135022(bytes) Quake: - Up In The Sky
Info [-/-/.] New -/-/././-/- (by GamesNet)
This is my first map (can't you tell?). I
started on a bigger map before using only
WorldCraft then I started messing around with
Quakemap which I liked but I found was
missing certain features and the invaluable
3d view!....the other map shouldn't be too
far away now so watch out for it.
Info [S/-/-] New -/-/./././- (by GamesNet)
My first contribution to Quake Single player
levels.
Lister for Quake (IMPULIST)
Info [S/./-] New ./././-/./. (by GamesNet)
I really enjoyed Vhold's Homing missile patch (it
made me want to
own patches). But I wanted to disable it in
judas24.zip400677(bytes) Quake: - Judas24 (v1.0)
Info [-/-/.] New -/-/./././- (by GamesNet)
Judas24 is based on my judas23.wad (for DOOM2
deathmatch) and represents the last level in
the Judas Series for either DOOM2 OR Quake.
I have designed this level to be used with
Avatar's deathmatch 3 QuakeC patch (included).
(See below for more details.)
Info [-/-/.] New -/-/././-/- (by GamesNet)
This is my first map (can't you tell?). I
started on a bigger map before using only
WorldCraft then I started messing around with
Quakemap which I liked but I found was
missing certain features and the invaluable
3d view!....the other map shouldn't be too
far away now so watch out for it.
Info [S/-/-] New -/-/./././- (by GamesNet)
My first contribution to Quake Single player
levels.
killer85.zip924631(bytes) Quake: - Quake KillerPack v0.85
Info [-/-/.] New -/-/./././- (by GamesNet)
Judas24 is based on my judas23.wad (for DOOM2
deathmatch) and represents the last level in
the Judas Series for either DOOM2 OR Quake.
I have designed this level to be used with
Avatar's deathmatch 3 QuakeC patch (included).
(See below for more details.)
Info [-/-/.] New -/-/././-/- (by GamesNet)
This is my first map (can't you tell?). I
started on a bigger map before using only
WorldCraft then I started messing around with
Quakemap which I liked but I found was
missing certain features and the invaluable
3d view!....the other map shouldn't be too
far away now so watch out for it.
Info [S/-/-] New -/-/./././- (by GamesNet)
My first contribution to Quake Single player
kings1.zip338914(bytes) Quake: - Kings Arena 1
Info [S/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake Map
Info [-/-/.] New -/-/./././- (by GamesNet)
Judas24 is based on my judas23.wad (for DOOM2
deathmatch) and represents the last level in
the Judas Series for either DOOM2 OR Quake.
I have designed this level to be used with
Avatar's deathmatch 3 QuakeC patch (included).
(See below for more details.)
Info [-/-/.] New -/-/././-/- (by GamesNet)
This is my first map (can't you tell?). I
started on a bigger map before using only
WorldCraft then I started messing around with
Quakemap which I liked but I found was
missing certain features and the invaluable
3d view!....the other map shouldn't be too
far away now so watch out for it.
kissq.zip112592(bytes) Quake: - KISS QUAKE
Info [././.] New -/G/./././- (by GamesNet)
It's Gene Simmons from Kiss !! Rock !
Info [S/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake Map
Info [-/-/.] New -/-/./././- (by GamesNet)
Judas24 is based on my judas23.wad (for DOOM2
deathmatch) and represents the last level in
the Judas Series for either DOOM2 OR Quake.
I have designed this level to be used with
Avatar's deathmatch 3 QuakeC patch (included).
(See below for more details.)
Info [-/-/.] New -/-/././-/- (by GamesNet)
This is my first map (can't you tell?). I
started on a bigger map before using only
WorldCraft then I started messing around with
Quakemap which I liked but I found was
kysentry.zip288038(bytes) Quake: - Entryway - Quaked
Info [./-/.] New ./././././. (by GamesNet)
Basically Level One of Doom2 (Entryway) recreated
by my loving hands for Quake. On Doom2 this level
rocked. On Quake, there is nothing even close. ;)
Info [././.] New -/G/./././- (by GamesNet)
It's Gene Simmons from Kiss !! Rock !
Info [S/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake Map
Info [-/-/.] New -/-/./././- (by GamesNet)
Judas24 is based on my judas23.wad (for DOOM2
deathmatch) and represents the last level in
the Judas Series for either DOOM2 OR Quake.
I have designed this level to be used with
Avatar's deathmatch 3 QuakeC patch (included).
(See below for more details.)
lavagun.zip18979(bytes) Quake: - Lava Gun
Info [-/-/D] New S/-/./././- (by GamesNet)
Kinda like the plasma gun from Doom -
Rapidly shoots lava, taking a cell for each ball,
which eventually splashes spectacularly.
Damages just over a shotgun and just under
a double-barreled shotgun.
Info [./-/.] New ./././././. (by GamesNet)
Basically Level One of Doom2 (Entryway) recreated
by my loving hands for Quake. On Doom2 this level
rocked. On Quake, there is nothing even close. ;)
Info [././.] New -/G/./././- (by GamesNet)
It's Gene Simmons from Kiss !! Rock !
Info [S/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake Map
Info [-/-/.] New -/-/./././- (by GamesNet)
map01rq.zip176369(bytes) Quake: - DOOM2's MAP01 for REGISTERED Quake
Info [S/./.] New ./././././. (by GamesNet)
A version of MAP01 for Quake
Additional Credits to : iD
==================================================
=============
Info [-/-/D] New S/-/./././- (by GamesNet)
Kinda like the plasma gun from Doom -
Rapidly shoots lava, taking a cell for each ball,
which eventually splashes spectacularly.
Damages just over a shotgun and just under
a double-barreled shotgun.
Info [./-/.] New ./././././. (by GamesNet)
Basically Level One of Doom2 (Entryway) recreated
by my loving hands for Quake. On Doom2 this level
rocked. On Quake, there is nothing even close. ;)
Info [././.] New -/G/./././- (by GamesNet)
It's Gene Simmons from Kiss !! Rock !
marsbase.zip672356(bytes) Quake: - Marsbase
Info [S/-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
Other Works : Volcano.bsp
Moonbase.bsp
Info [S/./.] New ./././././. (by GamesNet)
A version of MAP01 for Quake
Additional Credits to : iD
==================================================
=============
Info [-/-/D] New S/-/./././- (by GamesNet)
Kinda like the plasma gun from Doom -
Rapidly shoots lava, taking a cell for each ball,
which eventually splashes spectacularly.
Damages just over a shotgun and just under
a double-barreled shotgun.
Info [./-/.] New ./././././. (by GamesNet)
mini.zip325323(bytes) Quake: - Mini
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
There's also another reason for its
size. It's so small because a full VIS
already takes about 30 minutes on my
P133/32MB. :)
Info [S/-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
Other Works : Volcano.bsp
Moonbase.bsp
Info [S/./.] New ./././././. (by GamesNet)
A version of MAP01 for Quake
Additional Credits to : iD
mith01.zip80108(bytes) Quake: - Mithrus's DM Lair
A small, yet fun DM level. This is my fist
Deathmatch level, and besides making a few
other levels, I am realivly new to this. Oh
well, anyways, I wanted to post a level for
some time now, so here it is.
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
There's also another reason for its
size. It's so small because a full VIS
already takes about 30 minutes on my
P133/32MB. :)
Info [S/-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
mix97.zip616605(bytes) Quake: - Mix '97 2nd part or Mix96
A small, yet fun DM level. This is my fist
Deathmatch level, and besides making a few
other levels, I am realivly new to this. Oh
well, anyways, I wanted to post a level for
some time now, so here it is.
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
There's also another reason for its
size. It's so small because a full VIS
already takes about 30 minutes on my
P133/32MB. :)
Info [S/-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
mnstlure.zip259045(bytes) Quake: - Monster Lure and Nail bomb
A small, yet fun DM level. This is my fist
Deathmatch level, and besides making a few
other levels, I am realivly new to this. Oh
well, anyways, I wanted to post a level for
some time now, so here it is.
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
There's also another reason for its
size. It's so small because a full VIS
already takes about 30 minutes on my
P133/32MB. :)
Info [S/-/D] New -/-/./././. (by GamesNet)
moonbase.zip522013(bytes) Quake: - Moonbase
Info [./-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
Other Works : Volcano.bsp
A small, yet fun DM level. This is my fist
Deathmatch level, and besides making a few
other levels, I am realivly new to this. Oh
well, anyways, I wanted to post a level for
some time now, so here it is.
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
There's also another reason for its
mop2.zip852085(bytes) Quake: - Mobsters On Parade 2 : Quake V 1.0
Info [./-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
Other Works : Volcano.bsp
A small, yet fun DM level. This is my fist
Deathmatch level, and besides making a few
other levels, I am realivly new to this. Oh
well, anyways, I wanted to post a level for
some time now, so here it is.
Info [S/-/-] New -/-/./././. (by GamesNet)
This is my first level for id's
incredible game QUAKE. It was born
while learning how to edit Quake, how
to use triggers, make doors, lights and
all that kind of things.
museum.zip613710(bytes) Quake: - MUSEUM
Info [S/C/D] New -/G/./././- (by GamesNet)
Quake adventure set in an art museum,with
paintings,
a library,a stone dragon that can be ridden
on,and a
boss monster at the end that must be electrocuted
to exit.
All difficulty settings have been implemented,and
the
Deathmatch game has opened key doors,extra
weapon,powerup.
Info [./-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
Beta Testing : Duke, Emb^Ihos
Other Works : Volcano.bsp
pat1.zip99152(bytes) Quake: - Pat1-The Island of Hell
Info [-/./D] New ./././././. (by GamesNet)
Deathmatch Level for 3+
Additional thanx to : The guy that made
Quakemap,and especiall
Info [S/C/D] New -/G/./././- (by GamesNet)
Quake adventure set in an art museum,with
paintings,
a library,a stone dragon that can be ridden
on,and a
boss monster at the end that must be electrocuted
to exit.
All difficulty settings have been implemented,and
the
Deathmatch game has opened key doors,extra
weapon,powerup.
Info [./-/D] New -/-/./././. (by GamesNet)
GREAT deathmatch level for 6+ players
pentamid.zip439280(bytes) Quake: - Pentamid by Darin McNeil
Info [-/-/D] New ./././././. (by GamesNet)
This is a medium sized DM level. A 3-level
pyramid-type structure that offers lots
of fragging opportunities.
Info [-/./D] New ./././././. (by GamesNet)
Deathmatch Level for 3+
Additional thanx to : The guy that made
Quakemap,and especiall
Info [S/C/D] New -/G/./././- (by GamesNet)
Quake adventure set in an art museum,with
paintings,
a library,a stone dragon that can be ridden
on,and a
boss monster at the end that must be electrocuted
to exit.
All difficulty settings have been implemented,and
the
Deathmatch game has opened key doors,extra
pixel.zip133898(bytes) Quake: - Non-Pixel Explosions
Info [-/-/D] New ./././././. (by GamesNet)
This is a medium sized DM level. A 3-level
pyramid-type structure that offers lots
of fragging opportunities.
Info [-/./D] New ./././././. (by GamesNet)
Deathmatch Level for 3+
Additional thanx to : The guy that made
Quakemap,and especiall
Info [S/C/D] New -/G/./././- (by GamesNet)
Quake adventure set in an art museum,with
paintings,
a library,a stone dragon that can be ridden
on,and a
boss monster at the end that must be electrocuted
to exit.
All difficulty settings have been implemented,and
the
pop.zip518357(bytes) Quake Registered 1.0: - Potpourri
Info [S/./D] New -/-/./-/-/. (by GamesNet)
Deathmatch never smelled so good
Info [-/-/D] New ./././././. (by GamesNet)
This is a medium sized DM level. A 3-level
pyramid-type structure that offers lots
of fragging opportunities.
Info [-/./D] New ./././././. (by GamesNet)
Deathmatch Level for 3+
Additional thanx to : The guy that made
Quakemap,and especiall
Info [S/C/D] New -/G/./././- (by GamesNet)
Quake adventure set in an art museum,with
paintings,
a library,a stone dragon that can be ridden
on,and a
boss monster at the end that must be electrocuted
ppdm2.zip163804(bytes) Quake Registered 1.0: - PPDM2
Info [./-/D] New -/-/./././. (by GamesNet)
This is PPDM2. A rather small deathmatch level
including a *very* fast windtunnel, lifts and
enough ammo for all :). This level plays
best with the deathmatch 2 setting.
There is no Pentagram of Protection
around, this time (We played a 5player
deathmatch on that map and i decided to not
include it anymore).
Info [S/./D] New -/-/./-/-/. (by GamesNet)
Deathmatch never smelled so good
Info [-/-/D] New ./././././. (by GamesNet)
This is a medium sized DM level. A 3-level
pyramid-type structure that offers lots
of fragging opportunities.
Info [-/./D] New ./././././. (by GamesNet)
proxmine.zip7879(bytes) Quake: - Proximity Mines
Info [-/-/D] New -/-/./././- (by GamesNet)
Proximity mines! Throw n-tropy's shit out the
window! This is the real thing! Just press 'M'
and a mine is laid. 3 seconds later, it's armed
and dangerous.
Info [./-/D] New -/-/./././. (by GamesNet)
This is PPDM2. A rather small deathmatch level
including a *very* fast windtunnel, lifts and
enough ammo for all :). This level plays
best with the deathmatch 2 setting.
There is no Pentagram of Protection
around, this time (We played a 5player
deathmatch on that map and i decided to not
include it anymore).
Info [S/./D] New -/-/./-/-/. (by GamesNet)
Deathmatch never smelled so good
punish.zip142157(bytes) Quake: - Punishment
Info [././.] New ./././././. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
Proximity mines! Throw n-tropy's shit out the
window! This is the real thing! Just press 'M'
and a mine is laid. 3 seconds later, it's armed
and dangerous.
Info [./-/D] New -/-/./././. (by GamesNet)
This is PPDM2. A rather small deathmatch level
including a *very* fast windtunnel, lifts and
enough ammo for all :). This level plays
best with the deathmatch 2 setting.
There is no Pentagram of Protection
around, this time (We played a 5player
deathmatch on that map and i decided to not
include it anymore).
Info [S/./D] New -/-/./-/-/. (by GamesNet)
Deathmatch never smelled so good
qde1m6.zip192314(bytes) King REoL runs through QUAKE!
-----------------------------
. Watch KR romp through E1M6
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
Info [././.] New ./././././. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
Proximity mines! Throw n-tropy's shit out the
window! This is the real thing! Just press 'M'
and a mine is laid. 3 seconds later, it's armed
and dangerous.
Info [./-/D] New -/-/./././. (by GamesNet)
This is PPDM2. A rather small deathmatch level
including a *very* fast windtunnel, lifts and
enough ammo for all :). This level plays
best with the deathmatch 2 setting.
qde1m8.zip426940(bytes) King REoL runs through QUAKE!
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
-----------------------------
. Watch KR romp through E1M6
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
Info [././.] New ./././././. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
Proximity mines! Throw n-tropy's shit out the
window! This is the real thing! Just press 'M'
and a mine is laid. 3 seconds later, it's armed
qgraph15.zip278329(bytes) Quake: - QGRAPH15.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
-----------------------------
. Watch KR romp through E1M6
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
Info [././.] New ./././././. (by GamesNet)
Info [-/-/D] New -/-/./././- (by GamesNet)
Proximity mines! Throw n-tropy's shit out the
window! This is the real thing! Just press 'M'
qmap20b4.zip302398(bytes) Quake: - QuakeMap 2.0 BETA 4th release
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
-----------------------------
. Watch KR romp through E1M6
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
Info [././.] New ./././././. (by GamesNet)
q_palace.zip6066(bytes) Q-Palace - Quake Deathmatch Level
The third MAP i have made in
three days so far. This one
uses the medieval.wad to make a multi
level Palace. Good deathmatch..
Plus is a combination of different Quake
enhancements making the game more realistic
by utilizing a "use" key to activate, get or
drop! Only few impulse keys are needed to
access all extra features, a quite reasonable
teammode is set up without console commands
and too powerful weapons and powerups are
avoided
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
qplus10.zip246403(bytes) Quake: - Quake plus 1.0 (by GamesNet) Quake
Plus is a combination of different Quake
enhancements making the game more realistic
by utilizing a "use" key to activate, get or
drop! Only few impulse keys are needed to
access all extra features, a quite reasonable
teammode is set up without console commands
and too powerful weapons and powerups are
avoided
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
VERSION of Quake to run!
qpu12.zip29725(bytes) Quake: - QPU v1.2 - by Richard Nichols
Plus is a combination of different Quake
enhancements making the game more realistic
by utilizing a "use" key to activate, get or
drop! Only few impulse keys are needed to
access all extra features, a quite reasonable
teammode is set up without console commands
and too powerful weapons and powerups are
avoided
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
. Requires the REGISTERED
qspy302.zip73097(bytes) Quake: - Quake Spy 3.02, (c) 1996
Plus is a combination of different Quake
enhancements making the game more realistic
by utilizing a "use" key to activate, get or
drop! Only few impulse keys are needed to
access all extra features, a quite reasonable
teammode is set up without console commands
and too powerful weapons and powerups are
avoided
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
ful manner.
qspy31.zip77746(bytes) Quake: - Quake Spy 3.1, (c) 1996
Plus is a combination of different Quake
enhancements making the game more realistic
by utilizing a "use" key to activate, get or
drop! Only few impulse keys are needed to
access all extra features, a quite reasonable
teammode is set up without console commands
and too powerful weapons and powerups are
avoided
This is a preversion of QuakeMap 2.0, a
level/patch/etc editor for
the game by ID Software.
-----------------------------
. Watch KR romp through E1M8
of Quake, in a not so grace-
robot100.zip115184(bytes) Quake: - Robot Skin v1.00 (player replacement
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
the player needed
a bit of spicing up, so I edited the player skin
so it looked
more like a robot. It is a bit like the
terminator, but a lot
simpler.
The third MAP i have made in
three days so far. This one
uses the medieval.wad to make a multi
level Palace. Good deathmatch..
Plus is a combination of different Quake
rocket01.zip167286(bytes) Quake: - RocketLauncher Version .01
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
the player needed
a bit of spicing up, so I edited the player skin
so it looked
more like a robot. It is a bit like the
terminator, but a lot
simpler.
The third MAP i have made in
three days so far. This one
uses the medieval.wad to make a multi
level Palace. Good deathmatch..
scohop.zip2932(bytes) Scohop's World - Quake Deathmatch Level
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
the player needed
a bit of spicing up, so I edited the player skin
so it looked
more like a robot. It is a bit like the
terminator, but a lot
simpler.
The third MAP i have made in
three days so far. This one
uses the medieval.wad to make a multi
level Palace. Good deathmatch..
shining.zip237473(bytes) Quake: - The Shining
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
the player needed
a bit of spicing up, so I edited the player skin
so it looked
more like a robot. It is a bit like the
terminator, but a lot
simpler.
The third MAP i have made in
showhlth.zip5624(bytes) Quake: - ShowHealth
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
the player needed
a bit of spicing up, so I edited the player skin
so it looked
siege3.zip168427(bytes) Quake: - Siege
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
model)
Info [././.] New ./././L/./. (by GamesNet)
Just a .mdl replacement for the default player.mdl
I thought the QuakeBot's that looked just like
skarmod3.zip1090829(bytes) Quake: - Skarmod
Info [././.] New ./././././. (by GamesNet)
-------------------------------
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
model)
spud.zip246905(bytes) Quake: - Spud.bsp
Info [-/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map
Info [././.] New ./././././. (by GamesNet)
-------------------------------
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
A pretty nifty level, pretty good for
deathmatch. :) Enjoy.
squish.zip118082(bytes) Quake: - Squish
Info [-/-/-] New -/-/./././- (by GamesNet)
Small DM level with a squisher
Info [-/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map
Info [././.] New ./././././. (by GamesNet)
-------------------------------
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
Info [S/-/D] New -/././././. (by GamesNet)
Map based on the garden in the movie
The Shining.
storm1.zip128131(bytes) Quake: - storm
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [-/-/-] New -/-/./././- (by GamesNet)
Small DM level with a squisher
Info [-/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map
Info [././.] New ./././././. (by GamesNet)
-------------------------------
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
See your health and armour without the need of
the stat bar,
nice small numbers, the way it should be.
swmpcave.zip174215(bytes) Quake: - Swamp Caves
A medium sized, fully populated level, with 3 main
areas. The main couryard, the swamp, and the
caves that link those and the exit room.
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [-/-/-] New -/-/./././- (by GamesNet)
Small DM level with a squisher
Info [-/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map
Info [././.] New ./././././. (by GamesNet)
-------------------------------
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [././.] New ./././././. (by GamesNet)
synapse.zip209246(bytes) Quake: - Synapse- The NERVE Gap
Info [S/-/.] New ./././././. (by GamesNet)
About 6 room's which are good. heh very
descriptive
i am.
A medium sized, fully populated level, with 3 main
areas. The main couryard, the swamp, and the
caves that link those and the exit room.
Info [-/-/D] New -/-/./././- (by GamesNet)
TeamFortress v1.3 Quake Map
Info [-/-/-] New -/-/./././- (by GamesNet)
Small DM level with a squisher
Info [-/-/D] New -/-/./././- (by GamesNet)
Deathmatch Quake map
Info [././.] New ./././././. (by GamesNet)
-------------------------------
tattoo1.zip315217(bytes) Quake: - Tattoo's First Quake Level
Info [S/-/D] New -/-/./././- (by GamesNet)
A small to medium deathmatch level only.
Has 4 good sized rooms, and a hallway.
Plenty of room to run around in. I
put 20 deathmatch starts in it just so
you didn't come out at the same spot all
the time. Probably a good level for 6 to 8
players. Not sure though. I used the reaper
bot for testing and had ten in it. I liked
it but you might not. You decide and if ya
feel like it email me with any comments or
complaints. Hope ya'll like it. Have Fun!!!
Info [S/-/.] New ./././././. (by GamesNet)
About 6 room's which are good. heh very
descriptive
i am.
A medium sized, fully populated level, with 3 main
areas. The main couryard, the swamp, and the
tef_sg.zip416024(bytes) Quake: - Slime Ground
Info [S/-/D] New ./././././. (by GamesNet)
TJ's sequel to his surprisingly well-recieved
Quake map, "Altar
of Pain", released in early September (Thanks
all!).
"Slime Ground" can be played both as a single
player and
as a multiplayer deathmatch game.
Info [S/-/D] New -/-/./././- (by GamesNet)
A small to medium deathmatch level only.
Has 4 good sized rooms, and a hallway.
Plenty of room to run around in. I
put 20 deathmatch starts in it just so
you didn't come out at the same spot all
the time. Probably a good level for 6 to 8
players. Not sure though. I used the reaper
bot for testing and had ten in it. I liked
it but you might not. You decide and if ya
feel like it email me with any comments or
tekwar.zip710304(bytes) Quake (of course): - Life means death!
Info [-/-/-] New -/-/./././. (by GamesNet)
Young man with no job!
Additional Credits to : Ben Morris and
IdSoftware.........
Info [S/-/D] New ./././././. (by GamesNet)
TJ's sequel to his surprisingly well-recieved
Quake map, "Altar
of Pain", released in early September (Thanks
all!).
"Slime Ground" can be played both as a single
player and
as a multiplayer deathmatch game.
Info [S/-/D] New -/-/./././- (by GamesNet)
A small to medium deathmatch level only.
Has 4 good sized rooms, and a hallway.
Plenty of room to run around in. I
put 20 deathmatch starts in it just so
you didn't come out at the same spot all
vamp10.zip582507(bytes) Quake: - Vampire Mod
Info [././.] New ./././L/./. (by GamesNet)
Info [-/-/-] New -/-/./././. (by GamesNet)
Young man with no job!
Additional Credits to : Ben Morris and
IdSoftware.........
Info [S/-/D] New ./././././. (by GamesNet)
TJ's sequel to his surprisingly well-recieved
Quake map, "Altar
of Pain", released in early September (Thanks
all!).
"Slime Ground" can be played both as a single
player and
as a multiplayer deathmatch game.
Info [S/-/D] New -/-/./././- (by GamesNet)
A small to medium deathmatch level only.
Has 4 good sized rooms, and a hallway.
Plenty of room to run around in. I
vault.zip406455(bytes) Quake: - The Vault
Info [./-/.] New ./././././. (by GamesNet)
Three round rooms and one lofty room with
various paths in between. Teleports and Lifts
included along with some nice architecture.
Info [././.] New ./././L/./. (by GamesNet)
Info [-/-/-] New -/-/./././. (by GamesNet)
Young man with no job!
Additional Credits to : Ben Morris and
IdSoftware.........
Info [S/-/D] New ./././././. (by GamesNet)
TJ's sequel to his surprisingly well-recieved
Quake map, "Altar
of Pain", released in early September (Thanks
all!).
"Slime Ground" can be played both as a single
player and
as a multiplayer deathmatch game.
yeti.zip69870(bytes) Quake: - As requested, another frightening
creation from my friend Eric. Download
and overwrite the Shambler.mdl.
Info [./-/.] New ./././././. (by GamesNet)
Three round rooms and one lofty room with
various paths in between. Teleports and Lifts
included along with some nice architecture.
Info [././.] New ./././L/./. (by GamesNet)
Info [-/-/-] New -/-/./././. (by GamesNet)
Young man with no job!
Additional Credits to : Ben Morris and
IdSoftware.........
Info [S/-/D] New ./././././. (by GamesNet)
TJ's sequel to his surprisingly well-recieved
Quake map, "Altar
of Pain", released in early September (Thanks
all!).